![]() ![]() If your mod in question doesn't already come with a race event and you want to ensure the races happen in chronological order, you could consider creating a custom race event. Also removed All Track & Cars mod from the spinner.Added version numbers to RFM, VEH, & track selection gizmos.Fix for showroom not loading. Keep in mind that some mods already ensure consistent drivers, so that you don't have to go through those steps mentioned. You can also download pre-made virtual ride packs. Here is a more permanent way using virtual rides to assign your AI drivers. Here is a video that demonstrates how to setup a championship and a way to assign consistent drivers throughout a season if the mod isn't already setup for championship usage. And it works in both singleplayer and multiplayer. We need to create our own library of assets if we are going to be able to easily swap drivers, cars and skins within a season. In some cases many of the mods won't see any updates. The rfactor 2 in-game assets are stored in your C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\Installed\Vehicles folder. Depends if the mod you have subbed to would receive updates. ![]() RFactor 2 is intended to do championships with stats collection tools such as the championship manager in rF2 Log Analyzer, which is more detailed and flexible than any built-in championship tool. but you can avoid the duplication by unsubbing from workshop and manually installing the archive from that folder. ![]()
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